How to loop between states in statemachine

I have the following simple statemachine, and I have multiple states. I want them to loop between the 3 states in the following manner, but it stuck on the first state and wont change the state. What am I missing here?

(Note: I will have multiple events when the loop can go different directions, so this is why I won’t merge the animations. This is just a proof of concept, first I want test if its work as I think it should.)

StateMachine:

Link between the states:

290774-animloop2.png

I’m new to the animations, so sorry for the noob question. I’ve tried to search for answer, but maybe I’m missing the obvious keyword or something like that.

Okey, I just found the sollution. In the animation transfer you need to use Time Remaining Ratio.