What “it’s not working” means ? No log ? Crash ? Error ? Be explicit or people won’t be able to help you out
Hello ,
I am trying to log a message form a string variable , below is the code I used
std::string s = "ss";//std::to_string(FPaths::GetPath("../"));
UE_LOG(LogTemp, Warning, *s);
but it’s not working, Can someone tell me how to do this ?
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It does not compile
It doesn’t compile because you need to use the TEXT Macro before giving a string into UE_LOG.
FString s = "ss";
UE_LOG(LogTemp, Warning, TEXT("%s"), *s);
//or
UE_LOG(LogTemp, Warning, TEXT("ss"));
//this should work for you
UE_LOG(LogTemp, Warning, TEXT("%s"), *FPaths::GetPath("../"));
Try to work with Unreal’s version of Datatypes instead of using the std library
Greetings
Thanks friend
Just for anyone else who also stumbled across this thread and crashed their editor several times, the ‘s’ in TEXT(“%s”) is in no way related to the name of the FString variable, which is also ‘s’. That’s just very poor design of the example above. Here’s a more helpful example.
FString Message = "Important Message!!!";
UE_LOG(LogTemp, Warning, TEXT("%s"), *Message);
Even though this thread is 6 years old, it’s still the top google result, so I thought it would be worth addressing.