Hello - is there a way to be able to lock the Z axis Until the character gets up or down to another platform that is towards the top of the screen?
In the Snes Aladdin - it stays stationary in the Z axis when you are on the ground - as soon as you jump on a platform - that is when the camera starts to follow the character in the Z direction
it would be really helpful to have this for things like climbing ladders and such
I just don’t want to have the character jump while on the ground and have the camera constantly bounce up and down…
If anyone could help explain how I could blueprint that - i’d greatly appreciate it.
Thank you