I want to allow the character to move without the camera changing position in the top-down preset.
Create an Actor Blueprint, add a Camera Component to it.
In the Event Graph on Begin Play, Get Player Controller → Set View Target With Blend, set New View Target to Self.
Add the blueprint to the level and position it how you want.
Result
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An alternative is to use the existing camera:
But set its springarm to be World Absolute
. It will remain at the specified coordinates.
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very cool,it resolve my problem ,awe
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