How to lock top-down camera in place

I want to allow the character to move without the camera changing position in the top-down preset.

Create an Actor Blueprint, add a Camera Component to it.
image

In the Event Graph on Begin Play, Get Player Controller → Set View Target With Blend, set New View Target to Self.

Add the blueprint to the level and position it how you want.

Result

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An alternative is to use the existing camera:

But set its springarm to be World Absolute. It will remain at the specified coordinates.

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very cool,it resolve my problem ,awe

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