I want to allow the character to move without the camera changing position in the top-down preset.
Extrone
(Arjun Subhash)
2
Create an Actor Blueprint, add a Camera Component to it.

In the Event Graph on Begin Play, Get Player Controller → Set View Target With Blend, set New View Target to Self.
Add the blueprint to the level and position it how you want.
Result
An alternative is to use the existing camera:
But set its springarm to be World Absolute. It will remain at the specified coordinates.
cheetahaa
(cheetahaa)
4
very cool,it resolve my problem ,awe