By default Movement Components
(rotating, floating and so on) affect the root
element of an actor. But you can explicitly specify which element you wish to be affected instead:
In the above example we set the Cube
to be updated instead of the Ball
which became the root of this actor:
Apart from that, you can flag any component’s transform as Absolute
| World
:
This component will remain unaffected by the parent’s transform. This can also be done dynamically.
Perhaps that’s it.