How to lock the Rotation for a child component

By default Movement Components (rotating, floating and so on) affect the root element of an actor. But you can explicitly specify which element you wish to be affected instead:

In the above example we set the Cube to be updated instead of the Ball which became the root of this actor:


Apart from that, you can flag any component’s transform as Absolute | World:

This component will remain unaffected by the parent’s transform. This can also be done dynamically.

Perhaps that’s it.

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