Hi,
Is anyone know how to lock the mouse cursor inside a specific widget through blueprint? The only node that seam to be made for that is Lock Mouse but I can’t understand how to use it.
Thanks,
Hi,
Is anyone know how to lock the mouse cursor inside a specific widget through blueprint? The only node that seam to be made for that is Lock Mouse but I can’t understand how to use it.
Thanks,
By lock mouse you mean to restrict mouse movement within a specific widget? Something like this:
The button flips a boolean value:
The overriden MouseMove keeps the cursor locked within the widget bounds based on the state of the bool set by the button above:
This is exactly what I wanted to do, thank you very much!
Consider flagging it as answered. Helps others find the answer quicker! And good luck.
I have a situation where my widget is fullscreen (using a background blur) and there is another border component inside it with smaller dimensions.
I tried to use the lock mouse example above in the overriden MouseMove event bound to the border but the mouse does not stay in bounds. I am using ue 4.21.
Is there something wrong?