so, i found not a way to set it, but how to avoid it
u can use it as a temporary solution, bcz it’s not an expensive “set position every tick” way
bcz of main capsule component dont have a Rotation option, and Mesh component must have a Relative rotation
u need another component, which u can set a World rotation option for
then, attach another component, which u need to lock rotation for, to this component
in my case, it is an offset Capsule collision component, used as Hitbox, attached to an overhead Widget component
it locks rotation for an attached component