If you want to lock the rotation of a Box Collision component offset from the center of a character without using Simulate Physics, you can follow these steps:
- Select the Box Collision component in the Components panel of your character blueprint.
- In the Details panel, scroll down to the “Collision” section and expand it.
- Under “Primitive Component”, you will see a checkbox labeled “Use Pawn Control Rotation”. Check this box.
- Next, in the “Mobility” section, set the component’s mobility to “Static” if it isn’t already.
- Finally, to lock the rotation, go to the “Transform” section and uncheck the “Rotate X”, “Rotate Y”, and “Rotate Z” boxes to disable rotation for each axis.
With these settings, the Box Collision component will be offset from the center of your character and will not rotate, even if your character rotates. Note that if you want to enable rotation in the future, you can simply check the appropriate boxes in the “Transform” section.