How to lock the character’s Capsule component in the “Y” axis?
I am working on a project that the character only goes forward or backward in the “X” axis, but when it touches a object in the map, it pushes the character aside, to the “Y” axis.
I don’t want the character to move in the “Y” axis, only the “X” axis.
I could solve this problem using the “Event Tick” node but i am looking forward a lighter solution than setting its location each frame in the “Y” axis.
I can’t lock the Character’s Capsule Component in the “Y” axis via constraint because it should have ‘Simulate Physics’ option enabled, the Character’s Capsule Component doesnt simulate physics.
Any ideas? Anyone?