You’ll have at least 2 options:
- set the camera / springarm to Absolute Location and track its location yourself:
Close enough?
- use the Player Controller’s
Camera Manager
to override what the camera is doing:
This would ignore the springarm, you technically do not even need a camera for this. This method is better if you want ultimate control, and do not wish any other elements to interfere. Perhaps you’d be making a custom camera collision system.