Specifically, I would like the camera to be restricted to movement solely along the z-axis, allowing it to move forward and backward. I do not want the camera to track the character when it moves left or right. Moreover, it would be preferable for the camera to move backward when the character walks south.
Since I am still new to working with blueprints, I would greatly appreciate any guidance or assistance anyone can provide.
This would ignore the springarm, you technically do not even need a camera for this. This method is better if you want ultimate control, and do not wish any other elements to interfere. Perhaps you’d be making a custom camera collision system.