How to lock bone rotation in Y-axis Blueprint Animation

Hello. I have a rigged car with bone root and 4 others bones. I am using wheel handler to animate wheels. I would like lock rotation 4 bones in Y-axis, but I don’t know how. I attached 2 screenshots Could You help me? Please :slight_smile:

You can’t. The Wheel Handler node has no options.
You’d have to go through the adv. setup. Refer to
https://docs.unrealengine.com/en-US/Engine/Physics/Vehicles/VehicleUserGuide/index.html

I would suggest you animate the wheels based on speed from the start.
Physical animation up to a certain speed. fake animation driven with a material after.
Prevents motion blur from causing crazy effects.

Thank You :slight_smile: Fake animation driven with a material after is a great idea. But without wheel handler I don’t have suspension and turning wheels animation. Do You have any solution?

you found solution to fake suspension?