I have a button in the widget, where images are set in the style for clicking, pointing and the usual view. How do I make it so that when I change the language in the game, these pictures also change
Asset localization allows you to completely replace one Asset with another on a per-culture basis.
Localized Assets exist in per-culture folders under the “L10N” folder within your project Content folder. So if you have an Asset named
/Game/MyFolder/MyAsset
and you want to localize the Asset for French (“fr”), then the localized Asset would be/Game/L10N/fr/MyFolder/MyAsset
.
from :
I select my image, click create localized asset, it appears in the L10N folder, what should I do next. When I switch between ru/en in the widget, nothing changes
I select this asset and in it I change the source file to the one I need with the translation and click reimport, but it just changes to a new one and does not support the old one
You might have to do the same for English, like import the image again for the English version. i don’t have much experience with this, so just a guess.