I am having some problems to get my game lenguage located,
Right now, it works fine with text changes, I generated the Spanish(native) and English game culture, and them I traduced the text gathered by the Localization Dashboard.
Them, I managed to switch between cultures using this function: FInternationalization::Get().SetCurrentCulture(lenguage);
But them I tried to localize game audio, I thougt that it was going to work just creating localized assets and switching between cultures, but actually it isnt working, and I haven´t seen any other post/question talking about it.
That created the L10N folder with a copy of the selected asset.
Does anyone knows how to get the localized game audio working properly?
Thanks in advance.