Hey i’m working on the Localization side and i’ve an important question.
is there a way via blueprint, to get the information of the current language the user system is 'Windows; xbox one , ps4, i’m asking because i 've set a localization system in blueprint using variable set as text, and i would like to be sure when the game launch for the first time there is a check of the user default language.
Thanks in advance
I am also in need of help for the same task. I have already posted my query in (https://answers.unrealengine.com/questions/224835/how-to-fetch-the-mobileos-language.html). The suggestion provided was a solution for C++ project I guess. Any suggestions?
I also have the same question. I want to identify the language of the (mobile) device. An answer would be much appreciated.
BTW: Vasanth, your link does not work.
Sorry for the mishap. This is the right linklink text