I am a newbie to Unreal4, Wanna build a automation test to check whether the Game has loaded the Map, If not, load it. I can use the GEngine to get the UWorld and MapName. But I do not know how to load a new Umap file in C++. I have tried the AutomationOpenMap function, It does not work. Could you guys please help me about that?
By the way, UGameplayStatics class is a blueprint library. You will find most of the blueprints exposed static methods there. Take a look at the header file, there’s plenty of functions that serves as shortcuts for doing lots of things.
I have tried it, but it react nothing, I do not saw the map being changed something…Could you please teach me in detail? I am totally newbie to Unreal…