How to load proper character class after main menu from save slot?

I am not sure how to get what I want working the closest I have gotten is spawning in my characters parent actor. So I have 2 maps one for the main menu and one for my main world. What I am trying to get working is when I click load save on my main menu it will load the same character class as the player chose when they created that save slot.

Currently the Create new character works as intended where when that is click you are brought to the character selection screen to choose between the two classes I have so far. I would like to add more classes later but I figured I should figure out the first two before expanding. So when they create a new character it follows the false line in event graph below. It checks to see if there is a save in that slot already which there shouldn’t be so everything past that point works great. On the true output where it goes if there is a save in the slot I would like it to load the same class that they chose to begin with.

I have tried quite a few things to get it working but cant quite seem to do it. if anyone can point me to a guide/video or has a solution that would be greatly appreciated thanks :slight_smile:

So when the player saves the character type, you have to put it in the save game. Then in the load code you have above, you just read the character type from the save game before spawning.

Here’s a general pic about how to use a save game, just change the integer to a class type: