I’m looking for a way to load a varying amount of textures during runtime without having to do it manually beforehand. For example let’s say there’s 10 textures to start with. Then in a later build of the game I have 25 textures, and the next build there’s 40 and so on. What I’d like to do is make a blueprint that will load all of the textures without me having to manually add them every time textures are added.
I’m wondering if there is a way I can load all of the textures from the folder they’re in, possibly find a way to reference the folder so I can load each texture to a texture array. I’m not sure if BP can do this or not. For reference, I’m creating this is for character customization in my project.