I’m new to unreal so I’m looking for a pointer on where to look for a way to load images like JPG/PNG/etc at runtime (NOT PACKAGED) load those onto a surface texture, and be able to repeat another load /display and update that same texture with a new image (rapidly).
It’s effectively an image sequence I want to play, BUT I want to write the code to control what frame is playing at what speed.
Want to be able to have the user/player load any image sequence they want from their machine and run it through this. So definitely has to be at runtime and OUTSIDE of the unreal packaged folder.
I’ll keep playing around and see what I can find out, but points are greatly appreciated!
Thanks in advance!