How to load Checkboxes using Unreal save/reload system

Hi,

I implemented the Unreal Save and Reload system for my project, and I was able to save and reload all the variables correctly except for the checkboxes one. [the rest are combo boxes] When debugging the array of names [check boxes] show that its reloading, but Im not sure how to change the values in the checkboxes on reload.

in this screen shot you can see its easier to se selected the index based on a combo box, but how would I do that for the array of names for the checkboxes?

Thanks in advance.

You could pass checkbox states in the following way:

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Thank you for the solution. I’ll try that.