How can we load and ply a montage of skeletal mesh using c++ programming…please help
Import the montage in the constructor. Right click on the montage in the content browser and do ‘copy reference’. Use this with the construction helper asset loader to load it. Store it in a UPROPERTY in your class.
When you need to play it, use this function:
if it’s on a character, or this if it’s just a skeletal mesh component:
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