I created a Level “Level1” and a related BlueprintClass (PackedLevelActor) “BPP_Level1”.
With “Load Level Instance (by Name)” i can load and add level.
But how can i load BPP_Level1?
With Load Level Instance “BPP_Level1” it loads and i got a “Level Streaming Dynamic Object Reference”, but the level is not added and no function in BPP_Level1 is executed.
What must i do with the Reference to add the level to the game and execute the blueprint events (like on tick)?