How to load a UMG widget from BP address in C++?

Hey Rama

Thanks for the reply! My design is very data-fed. So events are being triggered by queries to arrays that are loaded from data tables. Hence the desire to use BP addresses. But, lets say that the excel spreadsheet had the name of a BlueprintImplementableEvent in it;

Would I have to have a unique BlueprintImplementableEvent for every UMG widget? I’m unclear as to how I would read off a string from the spreadsheet, and use that, without having an insane number of events… Probably I havent properly understood what you’re saying.