yskwork
(yskwork)
1
USkeletalMesh* UMMOUtility::LoadMeshFromPath(const FName& Path)
{
if(Path == NAME_None) return NULL;
//~
return LoadObjFromPath<USkeletalMesh*>(Path);
}
UFUNCTION(BlueprintCallable, Category = “MMO Utility”)
static USkeletalMesh* LoadMeshFromPath(const FName& Path);
Report errors ,why?
Dune
(Dune)
2
What errors are reported from this?
Also, what is the path you are passing in to the function?
Juice-Tin
(Juice-Tin)
3
Try changing NULL to nullptr.
Also where is LoadObjFromPath coming from? Something you made?