I was wondering if there was a way to take a randomly generated height map that was created in ue5 and create a new landscape when the game starts. I can only seem to find way of doing it Manually when still creating the game.
Not a landscape per se, but nothing stops you from creating the heightmap as a rendertarget and use the world displacement on a highly tesselated plane mesh.
Scaled to the proper dimensions, it could work as a “landscape”
Maybe break it up into several of these mesh tiles…
Thank you I will give it a try.