How to live programming in blueprint interface

Hello everyone !

A few friends and I wanted to create a game using Unreal Engine. To this end, we’ve set up perforce for source control. But sometimes, when someone has a problem on their blueprint, it’s easier for us to look with them directly on their blueprint.

That’s why I’d like to know if there’s anything that lets you live-share a blueprint and code with someone while having a hot reload.

Hey @Luffy64games!

Are you using C++ as well as blueprint? If you’re only using blueprint, hot reloading is unnecessary, as essentially it’s always in a hot reload state.

Have you looked at the Getting Started with Multi-User Editing in Unreal Engine | Unreal Engine 5.0 Documentation? If you go this route, I still suggest using perforce for version control!

As far as live coding goes, I know VS also has the option (for C++).

What several of my past teams have done is simply screen share over discord- you can edit blueprints in tandem, just remember that whoever has the file checked out over perforce is the one able to commit the change, if you go this route!

There is also this website for passing code through:

You could also try using a program that allows remote access to other team members’ desktops with their permission. :slight_smile: I don’t know any of their names off of the top of my head but I know many companies use them for tech support!

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