what? are we laughing about hidden jokes now?
let me list again maybe we’re getting off subject, because the solution i was going to go into will not work in the end. it requires fixing the lights in-game, so that is a bust.
- there is no documentation on the sliders in the panels in unreal engine (ive just been over everything they have in the area of their user interface but its all stabs to the left and right its not coordinated in any way, its more use-purpose oriented which is nothing that a general audience would be able to use. for example, it worked so well they dont even explain anything in the panels)
- as i said, i did testing and the sliders are based on a scale of 0-100 so they slide at about 1.3 or something silly like that or .8 in the other way, but they do work if its just 100 numbers in a float. does this make you laugh this isnt a hidden joke?
- i really have no choice other than to use the slider for 100 on a dataset of 1000, so i went into the spotlight object, which can only be done if you import it from c++ and set it up as a child of the original class. so my spotlight object is a child of the original spotlight and i can load the entire blueprint up and work directly in it.