How to list contents of Object Reference

yeh im going over this and the issue with the camera display screen, cut back to this because i found something.

SO - the answer i was looking to originally in this thread is “TYPE SET THEN THE STUFF AFTER IT YOU WANT”

literally.

no no its cool i needed people pointing at things to get to that, so yeh now i got to that (with your help).

literally just needed to know to type set space then variable names etc

OK so the problem now is , i can! do this in the imported c++ class, inside of unreal.
however, it requires a compile in order to update, so i can’t use the slider there.

im pretty sure im on to the solution, but i think im going to need to boost the slider into the actual game where its siting by the light icon, and then control it from there.
sigh.