I have an external C++ library that I bind to my UE project in my Build.cs file like so:
PublicAdditionalLibraries.Add(@"C:/Data/UnrealProjects/SpatialServer/x64/DebugGame_Game/SHARED_DATA_LIBRARY.lib");
which works. However I have not been able to use a relative path here. I tried anything I could think of but I always get a “lib not found” error, the absolute path is the only thing that works for me.
How can I link relative? To what basedirectory do I have to construct the relative path?
Thanks