I want to link in WS2_32.Lib to do some UDP networking stuff.
Is there somewhere that explains how to do that?
I saw this wiki page but it seems more for those who are modding the engine code?
I added the winsock2.h and that compiles fine without any actual code added.
But I tried to add the lib and its x64/x86 paths to the VS config but it won’t build/compile as soon as I add any winsock code.
Sorry to bump but would be very happy to hear how to do this?
I tried doing the stuff in my link and it runs through without complaint but the still wont let me program using winsock bits.
I started testing ue4 sockets but am a bit put off by reading in forum posts that it is not well documented. Is this still a good alternative for low latency udp stuff?