How to limit the AddMovementInput method of pawn to not move under the ground model?

DTSDK - Unreal Editor 2025-02-19 13-55-52

This sounds like a job for collision of the root which you have and, optionally, springarm’s collision probe.

How to add collision to pawn?

You already have it:

image

Check ground collision.

Thank you for your questions and answers.

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