Hello, doing a mod with a safezone emitter, and already managed to limit the number a player / tribe can have.
but if ppl join an other tribe or merge tribes, they can exceed these limit.
i think there are 3 ways to prevent it
- prevent joining / merging tribes when you have already placed safezones - maybe disable option in radial menu (but cant find this)
- deactivating and prevent activating when to many (maybe simillar to turrets but for structures per tribe instead of structures in range?)
- destroy all safezones of both tribes when joining / merging tribes (how to do this ?)
only did all in shieldemitter_storagebox till now…
sadly cant get this to work… really would like to implement 1., but cant find a way to do it.
could anyone please tell me how to do it or the other 2 ways ?