Hello there!
I’m making a Mario clone for a class in university using UE4 but I’m having trouble with the camera. Basically, I want it to update its transform so it doesn’t move backwards with the player (kind of like constantly clamping the y axis location). As of now, I have that, but the camera snaps back to the player when he starts moving forward again. Also, how could I go about saving the current position of the camera so that it starts following the player when he reaches that location.
Thank you for your time! And sorry if I’m unclear.