Hello! So trying to keep this brief. I have a PCG that is quite large. On the interior of the spline, it generates static meshes.
I currently have a function that when the player wants to shape the PCG: They press the input > it does a line trace > find hit mesh > swap static mesh out for a dynamic one.
I then started playing about with “Allocate Compute Mesh”, Append Box, Apply Mesh Boolean (subtract) but it didn’t work like at all, so unsure if that is even the correct method for this? What I have just doesn’t work. I see not cuts in the mesh at all.
I am sharing as many screenshots as I can and want to state for the record I am designer and my level of coding and blueprint is quite minimal compared to most others, so if there is somewhere I could improve my current scripts, please let me know!
Also to note, when the dynamic mesh is swapped out it deletes the collision on the mesh or doesn’t copy it over? I am trying to figure that out.



