How to let TextRender actor display Chinese font?


seems TextRender actor does not support “Runtime” cached font…

I want to use TextRender actor to display Chinese font, how?


Yeesh, yeah so I mean it doesn’t support /dynamically/ cached fonts so you’d have to bake it but when I think about all the characters you’d have to bake into ONE texture map I mean, that’s impossible for Chinese, you just can’t so you’re sort of in a mega bind there.

It needs to be cached offline (baked) but there are too many characters. I’m sure there’s an answer and I’m really interested to hear it now because I never would have thought about this.