I’m making a reloading anim with control rig. The gun is bind with char on hand_r bone.
When a new magazine is inserted, the right hand needs to detach from the grip and pull the bolt to load the bullet, but the gun is bound to the hand_r, How to make the right hand detach from the grip while keeping the gun from moving with the right hand bone?
You could use animation notifiers that control when to attach/detach.
Usually better to use a dedicated bone for attaching what ever item is supposed to be in hand. In the case of the UE4 mannequin, ik_gun_hand is always an option. No need to juggle animation notifiers then.