How to let an actor tick in the level editor?

how to let an actor tick in level editor?
PS:in the level editor…not is itself editor viewport…
override ShouldTickIfViewportsOnly() not work in level editor…

for example: I want to make the roadpathnode,so I need the nodeactor draw something in the leveleditor,and don’t draw in itself’s editor viewport and at runtime.

more explanation you gave, quicker to get response.

For example: I want to make the roadpathnode,so I need the nodeactor draw something in the leveleditor,and don’t draw in itself’s editor viewport and at runtime.

It seems need to use ActorComponent to draw it,the ActorComponent which was attended the Actor can tick normally in the LevelEditor when the Actor’s ShouldTickIfViewportsOnly function was override.
But I hope to direct use Actor…

It seems need to use ActorComponent to draw it,the ActorComponent which was attended the Actor can tick normally in the LevelEditor when the Actor’s ShouldTickIfViewportsOnly function was override.
But I hope to direct use Actor…