Hello everyone!
I am an avid video game development and I love Unreal Engine. I have often used this game engine but I dont think I am good using completely. Would anyone be able to tell me how I can learn to use Unreal Engine completely?
I would like to figure out where to start, what guides are best to follow in order not to leave out any details.
Unfortunately I have noticed that although full of online courses none of the ones I have seen are actually complete and leave out many essential mechanics.
I would prefer to learn blueprints first and then move onto C++ code, but I am very flexible and willing to follow the order of topics that best suits learning Unreal.
Thank you very much for anyone who can help me.
(sorry for some english errors, i’ve used translator to be as clear as possible, tell me if there is something that is not clear)
Hey @The_Jolly01! I’m here to help out!
I’ll get you started with a bunch of tutorials I used and some advice I have. First off, if you haven’t already, this video has some useful information regarding engine navigation. Starter Guide Link
Like my biggest learning experience came from animating a cube, as though I learned AnimBPs, Blendspaces, Blueprints, and control rigging through it.
Another project you can try is to make numerous types of camera systems, like top down, and free look, as though it requires no models, and you can practice it in blueprint or C++.
If you want to try one more, I recommend trying to use Niagara particles and learn how you can spawn those and what they do.
If you want more blueprint based things, try making a ping tester, that bounces data from the client to the server and back, measuring the time between delivery.
It can be a bit tough, but you can do it. One final piece of advice is to stay away from multiplayer unless you’re familiar with server-client relations. It’ll ruin your fun.