To launch the build generated for the Windows platform in Unreal Engine from the browser, how can create a custom URI scheme that triggers the launch of the Unreal Engine build?
Call in browser something like appname://some_Identifier .
In Ue4 use “get command line” to get your some_Identifier. Next parse this and do what is required.
Hi @Cektantwork,
Thanks for your answer.
Where I need to define the app name inside the project to access the through deeplink.
This is usually the name of the project. I can’t remember which name deeplink refers to. But I am sure that if you try to call the project name, the application will try to start.
This solved my problem with Windows.
Oh, maybe I did confused platform. Default call by project name work in mobile platform.
I do not remember that I added additional settings in Windows, but apparently it was forgotten by me.