How to launch the build generated for the Windows platform in Unreal Engine, similar to using Deeplinks in Unity?

To launch the build generated for the Windows platform in Unreal Engine from the browser, how can create a custom URI scheme that triggers the launch of the Unreal Engine build?

Call in browser something like appname://some_Identifier .
In Ue4 use “get command line” to get your some_Identifier. Next parse this and do what is required.

Hi @Cektantwork,

Thanks for your answer.

Where I need to define the app name inside the project to access the through deeplink.

This is usually the name of the project. I can’t remember which name deeplink refers to. But I am sure that if you try to call the project name, the application will try to start.

This solved my problem with Windows.

Oh, maybe I did confused platform. Default call by project name work in mobile platform.

I do not remember that I added additional settings in Windows, but apparently it was forgotten by me.