How to launch character always to it's front

I’m working on a dodge feature for my character, the animation Im using doesnt have root motion.

The question is: How to make him move very fast to the direction he is facing? (this will be needed to make the locomotion match the dodge animation).

The close I got to what I wanted was using the ‘lauch character’ node, but this node uses the word axis to launch the player.
e.g. [launch character X = 0, Y = 700, Z = 350] makes my character fly always toward the X vector in the world only.

PS: I already tried ‘add offset location’ but the character just teleports instead of moving to the desired location.

video on YT

Good work! :slight_smile:

Get the ForwardVector of the camera and multiply it by 1000 or something, put the result into LaunchCharacter.

Don’t forget to mark my answer as the correct one.

Thanks, it worked. (video showing it on YT)