I’m working on a dodge feature for my character, the animation Im using doesnt have root motion.
The question is: How to make him move very fast to the direction he is facing? (this will be needed to make the locomotion match the dodge animation).
The close I got to what I wanted was using the ‘lauch character’ node, but this node uses the word axis to launch the player.
e.g. [launch character X = 0, Y = 700, Z = 350] makes my character fly always toward the X vector in the world only.
PS: I already tried ‘add offset location’ but the character just teleports instead of moving to the desired location.