How to launch character always to it's front

I’m working on a dodge feature for my character, the animation Im using doesnt have root motion.

The question is: How to make him move very fast to the direction he is facing? (this will be needed to make the locomotion match the dodge animation).

The close I got to what I wanted was using the ‘lauch character’ node, but this node uses the word axis to launch the player.
e.g. [launch character X = 0, Y = 700, Z = 350] makes my character fly always toward the X vector in the world only.

PS: I already tried ‘add offset location’ but the character just teleports instead of moving to the desired location.

video on YT

Good work! :slight_smile:

Get the ForwardVector of the camera and multiply it by 1000 or something, put the result into LaunchCharacter.

Don’t forget to mark my answer as the correct one.

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Thanks, it worked. (video showing it on YT)