I didn’t find any callback function to see when my character has landed on something. Is there a way to see this without using event tick and waiting for Is Falling to switch to false?
If your using a character, there’s a built in event for it
EventOnLanded
Is this going to work with replication/on server?
EDIT: to be more precise, i just want the character that i am controlling to execute this event and not every character. I hope this is possible…is it?
Never mind, it works Thanks