Widgets only exist locally to their own client. Try setting the name on something like a playerstate that’s actually replicated.
Image Source: Gameplay Framework + Network | An Unreal Engine Blog by Cedric Neukirchen
Widgets only exist locally to their own client. Try setting the name on something like a playerstate that’s actually replicated.
Image Source: Gameplay Framework + Network | An Unreal Engine Blog by Cedric Neukirchen