Hello, I’m making a game in which i spawn some Static Mesh Components dynamically and the user has to touch/tap on them in order to get some points, i’m kinda lost in the last part as i don’t know how to identify if the touch/tap was exactly on a specific mesh, how can i do that in blueprints? that the user taps a cube for example and i know which cube it was?
If you create your blueprint with a Static Mesh component, that component will have an OnInput TouchBegin event. If you are using 4.7 all of the input events are available at the bottom of the Details panel when the component is selected. You can use that event within the objects BP to call a function within the player (like AddPoints) if you want.