How to know if the flying character is on ground

I am creating a Third Person Character Bird.

How can I know if my flying bird hits the ground so I could change the movement mode to Walking.

I haven’t try flying character yet.
Not sure if there is a build in variable responsible for this.
But still you could do a line trace or add a collision box to overlap with the ground to check when to land.

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Hey there @Dynamite_FP! Bao is correct, there is a variable (or a handful of them) when it comes to the character class, though unsure if they work outside of the base movement mode. IsFalling and IsMovingOnGround. However if neither of them work, I would opt for making a simple trace to swap movement modes.

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