How to know with a function if a pawn is inside a pylon ? So then I can set it to do something or something else?
Try looking “NavigationHandle.AnchorPylon”, but in my case don’t works very well.
How to know with a function if a pawn is inside a pylon ? So then I can set it to do something or something else?
Try looking “NavigationHandle.AnchorPylon”, but in my case don’t works very well.