Hi,
So I am using a goblin character as both a player character and an enemy ai character. In the animation blueprint, I want to change states when the character is jumping. Is there a way to get the character’s movement state in the animation blueprint? The problem I’m having is referencing the owning character. I know how to get the movement mode if I were in the character or controller blueprint. I could maybe use a blueprint interface as well called BPI_Character, but I wasn’t sure if there is another way or a better way to go about that. Thanks for the help
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.