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how to kill and respawn physicsballBP

I am working on a project for a class, and have run into somewhat of a roadblock in the form of the rolling ball template that unreal provides. I am attempting to create a simple blueprint to respawn the player when they fall off of the world, however… I am unable to create a respawn event due to the fact that the ball that is provided to you by default not being counted as an actor to my understanding.
This is problematic as I do not really understand enough to know where to begin on recreating the rolling ball as a proper actor.

If someone thinks they could provide a clear explanation on what I need to do or even links to a video tutorial I would greatly appreciate it, I am running up along a deadline so its either this or try to redo the whole thing again with a different setup.