I’m new to UE and have found videos showing how to add a material on geo to the sequencer to allow keyframing, but I am not able to do so for a Volumetric material Instance. When I add the main actor (SOA_CloudsMaker), I can add the Volumetric Track but not sure how to add one level deeper which is the material instance settings.
I looked into MaterialCollectionParameter, but this appears to be more involved than needed. I don’t want to define the current values with a new parameter, but keyframe their current values.
Anyone have tips? Thanks