can someone tell me how to make a widget that allows me to key map my keys, using the Ue5.3 Enhanced key mapping?
I want to use a buttons or Input Key Selectors and make something like this:
Is it someone that know how to do that?
can someone tell me how to make a widget that allows me to key map my keys, using the Ue5.3 Enhanced key mapping?
I want to use a buttons or Input Key Selectors and make something like this:
Is it someone that know how to do that?
I did watch that video, but it don’t work for Unreal Engine 5.3.
What part is not working?
I still need help
This is what cracked it for me: https://www.youtube.com/watch?v=sV1X4zXan6M
I did watch it, 3 times but sins it is things that he don’t show in the video that you need to have to get it to work, is it hard to find what help o that video.
I still can’t get it to work.
Here is a link to my project, maybe someone can take a look and see where I fail or tell me what I need to do.
https://drive.google.com/drive/folders/1zDc_6XRNrjSp51bVMvF9E0VglcH_mb-t?usp=sharing
I still need help with this
is this impossible to get more help?
Hey just passing by, i had the same problem as you a while back and managed to solve in this post, it’s a bit long but if you read through all of it hopefully it’ll work for you.
Another note is that in my game i don’t have a “reset to default” as you have and i also didn’t add a way to check if two keys have the same bidings.
is it possible to give give me a download link?
I can get the Display Name but not the key
and the New Key is empty
is it possible to give give me a download link?
Sorry for the late reply i didn’t see you responded. I’m currently watching the project you put in link before, did you change anything since then ?
I can get the Display Name but not the key
and the New Key is empty
Can you show me how you did that with a screenshot pls ?
On my side i managed to find the key using the name with this using your code
And i used this when entering the new key
Sorry my remapping stuff is part of a bigger project so it’s gonna hard to send a download link. But you can find all of my code about remapping in the different screeshot on the topic i linked before.
I can still do it if you really want to see it, i’ll check this topic more often so you don’t have to wait too long next time.
Bump, really need to get this sorted for 5.4
I’ve watched 3 tutorials but they are all outdated, even the 5.3 ones.
I get this error:
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetUserSettings_ReturnValue”. Node: Map Player Key Graph: EventGraph Function: Execute Ubergraph WB Controls Blueprint: WB_Controls
If you still need help, can you send me your project,? you can remove the game play part.
I also work on an options menu, that did work in 5.4 for me.
Hi,
I struggled a lot with this several months ago, hope I will be able to help.
Create a custom IMC :
You also need to create an input action “GoForward”. Then add the IMC in your controller :
In your blueprint, create a variable “IMC” and set its default value to the IMC you just created. Also create a variable of type input action with default value GoForward. Then in the blueprint use the node “Map Key” dragged out of your IMC variable.
Target pin => the IMC
Action => your input action
To Key => The input key selector output pin that you dragged and “break”.
Now when you press the key set in the selector widget, you should execute the flow after the enhanced action Event.
PS : normally you don’t need to “get controller” from “get player character” you can just “get player controller”