I’m learning how to use USD in Unreal 5.
I am able to load USD files into the stage and round-trip with Houdini.
However, when I quit out of Unreal, and relaunch, the stage is no longer loaded.
Is there a way to keep a USD stage loaded between sessions?
I select save all, and assumed that would keep my USD stage, but it doesn’t.
What am I missing?
Thanks
Did you ever find a solution? I am having the same problem…
I load the stage then import into the project… But if I close the project and re-open then somehow the camera data info is offline…
Also if I try to render from sequencer it will not render the camera view… I tired creating a camera cut track and binded the camera to it… I tried making the camera spawnable but that some how removed all the camera key frames…
Wish this was easier…